Scalar quantities are quantities like mass, hardness, represented by one number
Vector quantities have magnitude and direction.
Represented by an arrow - sketch
Good review of vectors in T&M p132
In 2D require two numbers to specify (e.g. azimuth and length, x and y coordinates)
In 3D require 3 numbers (eg plunge trend and length, x, y and z coordinates)
Sometimes it's useful to define vectors that have unit magnitude. E.g. plunge and trend measurements have direction but no magnitude. We arbitrarily treat them as vectors one unit long
Represented bold in text, in handwriting with line over top
If we have a coordinate system its convenient to represent vectors as three components by projecting onto three axes eg:
east
north
upx
y
zx1
x2
x3
Diagram of components of a vector
If magnitude is F, and angles to x1, x2, x3 axes are q1 q2 q3 then the magnitudes of the three components are
f1 = F cos q1
f2 = F cos q2
f3 = F cos q3
Note that to get back to magnitude given 3 components we use F2 = f12+f22+f32
For geological measurements that have orientation but no magnitude, we use a magnitude of 1
The magnitudes of the three components are
cos q1
cos q2
cos q3
Converting plunge and trend to direction cosines:
(diagram showing derivation of components)
l = sin T cos P
m = cos T cos P
n = -sin P
Converting direction cosines to plunge and trend:
Trend depends on how the inverse tan function is implemented. Most calculators give inverse tan between -90 and +90
T =Tan-1(m/l) if l is positive or
T =Tan-1(m/l) + 180 if l is negative
P =Sin-1(n)
Vectors are added by parallelogram rule
Diagram of parallelogram rule
Or by adding components
Vector addtion is a convenient way to represent a translation. If objects have move, and we represent each point in the object by a pair of coordinates, then if we add the same vector to all the points, we move the object to a new location - process called translation.
Vectors are multiplied a.b = a.b cos q
where a is magnitude of a, and q is angle between them
To find the dot product given components we use
Hence if we calculate this we can find cos q
Especially easy for a unit vectors where a.b = cos q
Vector cross product is a vector
Perpendicular to two starting vectors, with magnitude equal to the area enclosed by a parallelogram defined by the two vectors. (The three form a right handed set)
This represents a convenient way to calculate the line perpendicular to two other lines.
Note that axb is in the opposite direction to bxa
Some geological quantities require more information than a simple scalar or vector. For example, the state of stress at a point requires three values of principal stresses, plus the plunge and trend of one, plus the pitch of a second in the plane perpendicular to the first - six numbers in all.
Similarly, to describe the deformation that has occurred at a point in a body of rock, we need to specify the shape and orientation of a strain ellipsoid - requires a similar number of numbers. These are examples of second order tensors (a vector is actually a first order tensor). Just as we used a column of three numbers for a vector, we use a table of numbers for a second order tensor.
Second order tensors describe properties that vary with direction - refractive index in an anisotropic crystal, the state of stress at a point in the earth, the strain that has affected a point within the earth as rocks are deformed. All these quantities can also be represented by ellipsoids - this is not a coincidence.
In the diagram there are nine stress arrows, three normal to the faces of the cube and six parallel to the faces. These are combined in a matrix that represents the state of stress at a point. The stress tensor.
We will work in two dimensions for now...
Note: elements of row i in first matrix are multiplied by elements of column j in second matrix. these products are added to get element ij in product
Sometimes this is written
aip . bpj = cij
Note - not commutative A.B is not B.A
Non square matrices can be multiplied provided the rows of the first matrix are the same length as the columns of the second.
Hence we may multiply a vector by a matrix
To illustrate use of matrices, we will multiply some vectors, representing points on a graph, all by the same matrix F
Plotting as a class exercise here requires graph paper
Choose four points at the corner of a unit square.
Matrix F will be
So we can use a matrix to describe any finite homogeneous deformation - at least the dilation, distortion, and rotation part. Can't describe a translation because we can't move the origin.
symmetric
skew-symmetric
is called Kronecker's delta or
A = A = A
Special number that describes a matrix is the determnant |A|. In 2 dimensions determnant |A|= a11a22-a12a21
The determinant of the deformation tensor represents the dilation: the new volume divided by the old volume.
A-1 is defined such that AA-1=A-1A=d
For a 2x2 matrix A-1 = AT / |A|